Now, this is the part I was DREADING beyond belief. Alot of stalling was done to avoid having to even think about doing this, let me tell you. I have never digitally modelled in my life (apart from a disappointing session with ‘ProDesktop’ at GCSE) so when my lecturer tells me that Autodesk Maya is a program that is as difficult to learn as a second language and even once I’ve mastered it, it will crash on me whenever it feels like it, you can understand my apprehension. I mean just look at the amount of controls:
![Welcome to Maya](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/welcome-to-maya-son.jpg?w=450&h=266)
But! Having been taught some of the basics, I discovered that this program isn’t as difficult as it looks. I just needed to get myself in tune with the controls, as I knew for photoshop and things like that, and the whole thing becomes alot easier. I learned that Maya is very forgiving; there are hundreds of ways to do something, but what matters is the result.
Because I’m one of those people who does all the fun stuff first and leaves the boring parts until last, I decided to jump right in there and model the gramophone. I looked at many different sources of reference, including a maya modelled gramophone which make me feel bad about my own pathetic attempt, and some real gramophones, and even a gramophone that I have only recently discovered is infact another model. Here they are respectively:
![gramophones](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/gramophones.jpg?w=450&h=156)
It looked like a tough job, but examining the different angles of existing maya models that I found on the internet really helped me understand how to make it. It planned to begin with a revolved horn shape with a long stem which I would cuve at the end, but this turned out troublesome because when bent, the end tube would squish inward and look broken. I noticed that most of the gramophones had little breaks where the horn connects to the tube so, luckily, I wouldn’t have to make them out of ust one piece of tube anyway. So I first made a curve with a shorter stem:
![horn curve](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-curve.jpg?w=450&h=281)
I then used the revolve tool to make it into a sort of horn shape:
![horn curve revolved copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-curve-2-32-copy.jpg?w=450&h=281)
Now, having just started out, I found it pretty exciting that I could make something that looked as cool as this with just a few clicks, so I probably could have taken a well deserved break at this point, but from here on I got so engaged in making this gramophone that I didn’t stop modelling until past 3 that morning. I divided the horn into 32 subdivisions so that I could make 8 extruded points extending from the horn to make it look more like a gramophone. I used the ‘control vertex’ tool to alter seperate vertex points on the very tip of the curve, but at first I failed majorly:
![horn curv 2 shape fail copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-curv-2-shape-fail-copy.jpg?w=450&h=281)
And it started to look like a badly-modelled flower. So, after much abuse of the ‘undo’ tool and a quick look back at the references, I started pulling thicker areas in, and more pointed areas outward. I could do this by selecting the right points altogether using the shift button and using the ‘enlarge’ tool to extend them outward or inward. This proved surprisingly easy, and eventually I was left with this:
![horn curve 2 shape success copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-curve-2-shape-success-copy.jpg?w=450&h=281)
I’ve always thought it such a shame that Maya has to remove the lines when it adds ocolour and renders, because the shapes look so much cooler with the mesh visable. Anyway, this was the finished horn of my gramophone. Next I moved on to the tubes that would connect it to the base (Or base-to-be as I hadn’t yet made that. I considered that the boring part of the gramophone).
![horn tube 1 copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-tube-1-copy.jpg?w=300&h=187)
It’s a relatively simple thing to create pipes and tubes in maya, after several failed attempts at revolving, I decided to look it up. And found that you have to make a circle on the grid, which would become the size of the opening of the tube, and then a curve extending from it, which will become the length and curve of the pipe. I this instance, I used the three point curve option, whereby you make a curve using three points for it to follow. This is a logical solution, but not one I would have thought of on my own. You then select both and, under the surfaces menu, select surface > extrude. This gives you a tube shape that follows both of the shapes. I editted this so that it would fit to the end of the horn segment, and tapered the end using the control vertex tool.
I then used the same process to make another curve, this would be the curve which attaches the whole thing to the base:
![horn tube 2 shade copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-tube-2-shade-copy.jpg?w=300&h=187)
And that was pretty much it for the horn of the gramophone. I connected them together with a vast amount of shifting from them up and down and sideways, and eventually ended up with this:
![horn total 1 copy](https://tamarahardwidge.wordpress.com/wp-content/uploads/2012/05/horn-total-1-copy.jpg?w=450&h=281)
I was, however, quite hesitant to combine them together, because converting the horn to polygons makes it look jagged and flawed, so I decided that, to retain the smooth shape, I’d move each part individually when I needed to.